Redhand is my first, aside from doing the "Hunter's Moon" story in Metal Hurlant, which was only 12 pages, and for the same publisher.Īnd I'd like to be more familiar with the European comics scene, but in order to do so, I think I'd at least have to re-study my high-school French, and with deadlines and family, there just hasn't been time for that. Is Redhand your first cooperation with a European comicbook publisher? Are you familiar with the European comics scene? One tiny example I'll mention - I suggested that the people in Redhand's world ride around on some sort of mutant lizard-horse hybrid, but he cooked up these fantastic-looking mutated turtles, and said, How about these?" And it's nothing I would have thought of in a million years - turtles? - but they look wonderful, and it's one more element that makes the series and the world specific and unique. He's also a friendly, open guy, and we had a lot of conversation back and forth over the internet while working on Redhand he really got involved in building the world of the series. His work is rich, powerful and involving, and he makes his fantasy worlds really come alive, which was perfect for Redhand. As to Mario, he was a suggestion from Humanoids, but all they had to do was show me his art from Morgana, and I was sold. I find it hard to write without being able to visualize what the art will look like, so it's always easier and better, I think, to know who the artist will be and to write with their style in mind. I did a story for them, and we got along well enough that when they wanted to talk about a graphic-novel series, I was more than open to it.Īre you usually writing with the artists style in mind - in this case Mario Alberti? Why did you pick Mario in the first place as the artist for this book? How little I knew.Īnyway, I'd created Redhand as a project I'd like to do someday, but had done nothing with it, when the fine folks at Humanoids contacted me and asked me to write something for the revived Metal Hurlant. I knew at that point that I'd never get to write Conan - after all I figured that if anyone licensed the character again, they'd hire Roy Thomas, as well they should, and I'd happily read it, but they wouldn't need to look any farther than that. Quite simply, I've been a fan of heroic-fantasy stories for some time, and I wanted to do something where I could do the kind of thing I admired in the work of writers like Robert E. I'd been playing around with the story idea before I got involved with Humanoids. What's the greater concept behind the story of Redhand? Did you already had the story-idea in mind before talking with Humano or did you create it especially for Humano? Did they approach you or you them? Die übersetzte Fassung könnt ihr dann in Redhand 1 nachlesen. Ein paar Auszüge aus unserem E-mail-Interview mit Kurt Busiek.
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